![]() ![]() ![]() GZ: It’s hard to pick one as I have had a lot of memorable experiences through the years working in-house for game developers and as a contractor. ND: What is your most memorable experience? I will make any necessary revisions and then do a final QA to make sure all the audio is polished. I will play through the build and work with the developer to create a sound asset list and decide on a soundscape that works best for the game.Īt that point I get started composing music and setting up Foley sessions for the sound effects and any ambience for the game.Īs I deliver assets for the game I ask the developer for additional builds so I can make sure the audio is set up exactly as I envisioned it in game. GZ: Typically I receive a (GDD) game design document and a build of the game. ND: What is a "normal" routine when you're working on a video game project? I expanded into sound design, voice over recording/editing and, eventually, audio implementation. The gig was a dream come true and I was able to launch that into a career through the years. GZ: I was very fortunate to have a friend in the game industry that was willing to recommend me to her team to compose music for a Nintendo DS game. ND: Can you tell us about your first experience working with video games? I grew up playing games so creating audio for games was always a dream of mine but ultimately I always knew I wanted to create audio for media whether it was film or video games. #HYPERSPACE MADNESS TV#GZ: My first few projects were cable TV commercials and student films. ND: You started working in the entertainment industry by working in TV and commercials - was working with video games always the ultimate goal? In order to pursue my passion for music, I attended Berklee College of Music in Boston, MA and received a B.M. ![]() When I got my first synthesizers I would spend hours in my room creating sounds and music. They gave me opportunities to learn piano, guitar and concert snare starting at the age of 7. Gina Zdanowicz: My parents were very supportive of my early desire to create music. Nick Dolan: To start off, tell us a little about your musical background. ![]()
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